
These items are tailored to that class, and can provide bonuses to one or more of that class’s skills.Įach piece of equipment also has a durability rating: a measure of how much damage it can take before it breaks and is no longer useful. Each hero has unique, class-specific equipment. For example, certain ranged weapons are usable only by Demon Hunters, and massive mighty weapons can only be used by Barbarians. Similarly, some equipment is restricted by character class. For example, a level 3 Barbarian cannot wield an axe that requires level 8. If you do not meet the level requirements, then you simply can’t equip it until you gain more experience. Move your mouse over an item for detailed information about it. Two-handed weapons empower high weapon damage attacks, critical hits and area of effect attacks. In general, dual-wielding aids fast attacks, resource generation, abilities that have a chance to trigger on hit, attribute bonuses, and gem socketing. Skills with significant weapon damage values (like 200% weapon damage) will hit (and critical hit) for high damage, allowing you to down enemies with a great deal of Life in fewer swings than comparable one-handed weapons.

Your base damage while dual-wielding will tend to be lower than a comparable two-handed weapon for this reason.

Your damage is based off of the weapon you hit your foe with, NOT a combination of both weapons.
