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Game informer hogwarts legacy review
Game informer hogwarts legacy review






game informer hogwarts legacy review

Even after more than a dozen hours, I still feel like tutorial elements pop up quite regularly. They’ve thrown a lot of options at the player, from broom-riding to spider-fighting to classes with eccentric and prickly professors. The developers clearly aim for this to be a definitive take on gaming in the Wizarding World. However, I have encountered many technical hiccups, including frequent pop-in when moving quickly through an environment and some odd hitches in action and combat. Visually, the game is a treat, capturing the weird and wonderful elements that helped to make the franchise so popular in the first place, and finding ways to make every minute of gameplay pop with little magical tweaks, reminding the player that this is a fantasy world. For gamers familiar with the books or movies, it’s great fun to explore the massive castle and the surrounding countryside, which is brimming with secrets, side missions, unique characters, and magical discoveries. Set many decades before the Harry Potter stories that unfolded in book and film, the game has a latitude to tell its own story with its own characters that is refreshing – even if there are a healthy smattering of familiar last names like Weasley and Black that are in the mix. In that time, my most notable impression is that the developers have captured what is distinct and memorable about this fiction. But the roughly 18 hours I have played are helping to create a clear picture. After just a few days with the game, I’m not ready to pass along a final verdict.

game informer hogwarts legacy review

Hogwarts Legacy is prepping for release on February 10, but the provided review code allowed for a review embargo that was lifted earlier today.








Game informer hogwarts legacy review